Posted by : David Guyll August 08, 2017

Melissa and I actually have only really done 2-hour sessions for the past few years, and while it's primarily been Dungeon World or the Black Book (with the occasional playtest session for other games) I think a lot of games would work just fine: just plan out however many rooms/areas/encounters you think your group could reasonably tackle in a couple hours.

When the session is over ask them what they expect to do next time, plan a bit more (better learning what to expect from your group each time), and rinse and repeat.

A game I think wouldn't work is 4th Edition Dungeons & Dragons completely by the book, as even small fry encounters can eat up a considerable amount of time. Sure, you can still plan-as-you-go, but the going is going to be really slow.

Announcements
It look a lot longer than expected, but we finally released The Jinni. As with our other monstrous classes, this one is more faithful to the mythology (so don't go in expecting elemental-themed jinn).

After putting it to a vote, the next couple of classes on the docket are the warden (think 4E D&D warden) and apothecary (gotta go see what they're all about).

Dwarven Vault is our sixth 10+ Treasures volume. If you're interested in thirty dwarven magic items (including an eye that lets you shoot lasers) and nearly a dozen new bits of dungeon gear, check it out!

Just released our second adventure for A Sundered World, The Golden Spiral. If a snail-themed dungeon crawl is your oddly-specific thing, check it out!

By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).

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