Posted by : David Guyll August 06, 2017

Sounds like the perfect time to playtest something extensively, such as:

  • A necropolis urban megadungeon. City was wiped out by a botched necro-nuke, so all the buildings are more or less still there (it's taken awhile for the necrotic radiation to cool down, so some have started fallen apart due to lack of maintenance). City is infested with undead and things that like being around undead (such as ghouls).
  • A kind of bronze-age/Cthulhu mashup. I blogged about it over here but basically the world is orbited by Great Old Ones that get scorched by the sun, reducing them to husks, start to regenerate and night and rain down eldritch horrors, and then the next day are reduced to husks again (the smaller horrors just get destroyed, so they try and find shelter during the day).
  • Something I'm for now calling Cowboys & Cthulhu.
  • Something post-apoc. Not sure if I wanna go a Gamma World, Mad Max, or Dark Sun route.

All of it would be for Dungeons & Delvers of course. Or in the case of the wild west and post-apoc things it would be based on the same d20-flexible-talent system. Actually someone is working on an Urban Arcana-ish hack (he's looking for suggestions and feedback, too), so that's pretty cool.


Announcements
It look a lot longer than expected, but we finally released The Jinni. As with our other monstrous classes, this one is more faithful to the mythology (so don't go in expecting elemental-themed jinn).

After putting it to a vote, the next couple of classes on the docket are the warden (think 4E D&D warden) and apothecary (gotta go see what they're all about).

Dwarven Vault is our sixth 10+ Treasures volume. If you're interested in thirty dwarven magic items (including an eye that lets you shoot lasers) and nearly a dozen new bits of dungeon gear, check it out!

Just released our second adventure for A Sundered World, The Golden Spiral. If a snail-themed dungeon crawl is your oddly-specific thing, check it out!

By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).

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